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1. Can orcas go into missions - in Ships and Modules [original thread]
Asked this awhile ago but Orcas hadnt hit the market yet. Can they enter missions? I am considering using one as a mobile base and it would be most helpful to me if I knew if the ships could enter missions. -------------------------------- To borr...
- by Jacob Mei - at 2008.12.30 07:52:00
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2. whats better, higher defence or crazy HP - in Ships and Modules [original thread]
Heres what I currently have for a tank: Damage control II Shield Power Relay II x3 Large Shield Extender II X3 Invulnerability Field II Anti-EM Screen Reinforcer II Core Defence Field Purger I (Will be replaced with Core Defence Field Extender II...
- by Jacob Mei - at 2008.11.20 16:28:00
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3. whats better, higher defence or crazy HP - in Ships and Modules [original thread]
Tank is for PVE and can currently generate over 112k of effective HP but only has 372 Defence. Im still refining the tank (currently lacking enough funds to fully fit it like I want), when thats done it should have 150k effective HP and 389 Defenc...
- by Jacob Mei - at 2008.11.20 15:52:00
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4. whats better, higher defence or crazy HP - in Ships and Modules [original thread]
Whats better now, a high defence number or a high effective HP post expansion?
- by Jacob Mei - at 2008.11.20 07:07:00
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5. Can someone confirm the following for Orcas - in Ships and Modules [original thread]
Originally by: Varkyl Wydon Originally by: Dracthera 4) A pure salvaging marauder would be an just plain wrong on principle alone, and a waste of a fine combat vessel =). What's wrong with having a dedicated uber salvaging ship...
- by Jacob Mei - at 2008.11.14 16:28:00
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6. Can someone confirm the following for Orcas - in Ships and Modules [original thread]
Originally by: Neothas No you don't have to be in the same grid, just the same system. Why use the orca for a looter? If you are willing to spend that many isk, use a marauder. The extra high slots (more tractor beams / salvagers) and hig...
- by Jacob Mei - at 2008.11.14 15:33:00
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7. Can someone confirm the following for Orcas - in Ships and Modules [original thread]
Can someone confirm the following for Orcas: -Can fit any gang mod on beside miners -Can enter mission areas that use accleration gates -------------------------------- To borrow a phrase: Players who post are like stars, there are bright ones a...
- by Jacob Mei - at 2008.11.14 06:15:00
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8. To train for a carrier or not to train for a carrier, that is the ? - in Ships and Modules [original thread]
Edited by: Jacob Mei on 01/10/2008 23:49:12 Edited by: Jacob Mei on 01/10/2008 23:48:55 wow completely missed that, evemon displays too much info. edit: Are there any restrictions on what can be put inside the maintance bay? -------------...
- by Jacob Mei - at 2008.10.01 23:48:00
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9. To train for a carrier or not to train for a carrier, that is the ? - in Ships and Modules [original thread]
Originally by: murder one Originally by: Jacob Mei I have been wrestling with this question for awhile now. When I first started playing, as a noob I equated might with size and saw carriers, mom's and titans as the ultimate goal. ...
- by Jacob Mei - at 2008.10.01 23:34:00
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10. To train for a carrier or not to train for a carrier, that is the ? - in Ships and Modules [original thread]
Originally by: FT Diomedes I am training for one purely for the logistical benefits it confers for my two characters who live in 0.0. I don't plan to use it for more than home defense for a long time. Wasnt their logistical capability ...
- by Jacob Mei - at 2008.10.01 22:46:00
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11. To train for a carrier or not to train for a carrier, that is the ? - in Ships and Modules [original thread]
Originally by: Sokratesz If you play alone or in very small groups..don't bother. Carriers only really start to shine as numbers grow. How many players would you say one would have to fly with before having a carrier become worth while...
- by Jacob Mei - at 2008.10.01 21:00:00
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12. To train for a carrier or not to train for a carrier, that is the ? - in Ships and Modules [original thread]
I have been wrestling with this question for awhile now. When I first started playing, as a noob I equated might with size and saw carriers, mom's and titans as the ultimate goal. As I played and learned I found myself questioning if capital ships...
- by Jacob Mei - at 2008.10.01 20:51:00
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13. What is better for a mach - in Ships and Modules [original thread]
I was given a set of republic 1400mm's as a parting gift from a friend who recently left the game. As for what the ship will be used for, right now for mission running but definitely later on for pvp. I guess what I am really looking for is trai...
- by Jacob Mei - at 2008.09.05 19:21:00
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14. What is better for a mach - in Ships and Modules [original thread]
Edited by: Jacob Mei on 05/09/2008 18:42:35 Faced with something of a conumdrum. I recently purchased a mach and have been playing around with EFT for the past week or so to determine how to maxamize the ships offensive potental and have arriv...
- by Jacob Mei - at 2008.09.05 18:39:00
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15. Im fairly certain im insane for considering this - in Ships and Modules [original thread]
Originally by: Elhina Novae Ineffective i meen is 3 characters for 1 mission . You can be as efficient with 2. Ah, well yes I am effective with 2 characters but it takes time, the more characters you bring to a mission the faster you ...
- by Jacob Mei - at 2008.06.27 21:43:00
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16. Im fairly certain im insane for considering this - in Ships and Modules [original thread]
Looks like I need to do a bit of explaining. Elhina: If you are talking about raw DPS then yes, my method is ineffective, however I have to take into account my environment. Where I mission I deal with ninja looters, granted not as many as some a...
- by Jacob Mei - at 2008.06.27 21:24:00
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17. Im fairly certain im insane for considering this - in Ships and Modules [original thread]
Originally by: Brandon Boyd then i¦d say Domi cause: +drones are bonuse and bay is huge +5 mids = better survivability +RR or somthing in highs - its fugly That certainlly could work, its cargohold would be smaller, and it wouldnt pu...
- by Jacob Mei - at 2008.06.27 19:09:00
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18. Im fairly certain im insane for considering this - in Ships and Modules [original thread]
Originally by: Brandon Boyd Consider the phoon also, its not like you need anything cept Mini BS lvl 1 I did but it doesnt work. The phoon requires cargo space for ammo, something that I need to keep almost exclusively for loot. ------...
- by Jacob Mei - at 2008.06.27 18:44:00
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19. Im fairly certain im insane for considering this - in Ships and Modules [original thread]
Originally by: Hannobaal Originally by: Gimpb I'd probably use a drone boat because it would add more dps, I'd probably also use a cruiser because BSs are a bit fat to be running around picking crap up. So arbitrator or vexor, per...
- by Jacob Mei - at 2008.06.27 17:59:00
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20. Im fairly certain im insane for considering this - in Ships and Modules [original thread]
Originally by: Gimpb I'd probably use a drone boat because it would add more dps, I'd probably also use a cruiser because BSs are a bit fat to be running around picking crap up. So arbitrator or vexor, perhaps? My average missions yei...
- by Jacob Mei - at 2008.06.27 17:51:00
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